Civ 4 beyond the sword leaders

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The user interface is excellent it's simply amazing how much information is available on the screen.

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And the new additions- unit promotions, religions, civics, worker actions, a looser tech tree- all seem to open the game out, without introducing negatives. Thus, unit wrangling is much improved tedious things like pollution and civil turmoil are eliminated the AIs don't seem quite so reflexly hostile resources are more fairly distributed faraway colonies are no longer production-poor. Civ4 does this as well to some extent but the larger goal was obviously to make the game more fun- and it works. The Civ3 designers seemed to chiefly hope to undermine the best Civ2 strategies. For higher levels, you're on your own.įirst off, let me just spend some time admiring the game design.

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In my recent reader survey I asked if anyone had any tips for beating Civ4 at Prince the consensus answer was 'No idea if you figure it out, tell us.' I've now beaten Prince, so it's a good time to share what I know. Doing better at Civ4 How to do better at Civ4 than you probably are